Lego Me

Lego Me
Friday, 29 May 2015
Day 11
Today I started to add input controls. In Unreal's Blueprint function, it is Relatively Easy. All you have to do is make these things called nodes. They are components which basically replace the need of any C++ knowledge, but it is still good to have. This blueprint method is a bit more broad than actually ysing a sourcecode, but it does usually get the job done. I have not finished the Tutorial Video yet, But I am close. All I have to do is make it so my running animation only starts when I input a controll on the Keyboard. And resize. It is currently too big to fit completely on the platform. I don't think the video I am watching will teach me how to fix this. So I will have to learn how to do it on my own, but from what I already know about Unreal, It shouldn't be that hard to figure out, I just have to go to each indevidual sprite and resize it and make it so they're all the same size.
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