Lego Me

Lego Me
Lego Me

Friday, 5 June 2015

Day 15

Today, I continued trying to make the jump animation activate once I jump. I made it so the character actually DOES jump, but the animation still doesn't update. I tried many different combonations of nodes to try to make it work, but so far, nothing. But I did find a tutorial on how to do it, but it isn't very good, and it is hard to understand. I will try to find one on monday, or on my spare time over the weekend, then attempt to make it so the animation does update.
That is my entire blueprint set up. The middle is the main function of movement, the top is the animation for the running activating, and the below animation is the jumping animation.
As you can see, I am trying to mimic the running animation, but it has not been working, but I feel I am very close to figuring out my problem. I don't know necessarily where my problem is. The wierd thing is, I think I am just missing some nodes, because it has no problem compiling. I'm sure if it has a problem compiling, It would tell me, because it still works as a game, just the animation isn't working. I think I may have to find a way so the jump animation overrides the running animation, seems how that is the animation that plays when my character jumps. We'll see...

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